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Trial of Valor - Odyn
#1
First boss of the instance – 3 phase fight which includes Helhiem, Helya & Odyn

Stage One: Might of the Valarjar
The raid will have to fight both Helhiem & Helya together – they need to be tanked apart greater than 35yards or they will take 99% less damage due to [Valarjar’s Bond]
These sub-bosses are very similar to their 5man versions

Hymdall
[Dancing Blade] - Hymdall throws an enchanted blade towards a random player. This will do initial burst of damage then continuous damage from the whirling blade effect to anyone near
[Horn of Valor] – this deals high damage to everyone within 15yards and these players will [Resonate] AoE damage to all players within 5yards

Hyrja
[Expel Light] - Hyrja will debuff a player which will radiate a burst of light after 3 sec high holy damage to all players within 8 yards
[Shield of Light] – targets a random player and blasts a beam of light from her shield which is split between all players in a line

[Revivify] – when either mini-boss reaches 25% they will begin to cast. The cast will fully heal them both this effect is nullified if both mini-boss is at 25% and Phase 2 will start. These mini-bosses will jump up to the balcony

Odyn
[Draw Power] – Odyn will activate the runes around the room and he will start to generate energy – after 30 seconds he will be a 100 energy and he will cast [Unerring Blast] which is a raid wide burst of damage multiplied by how many runes are active.
Random players will get a rune marker above their head and need to move into the corresponding rune on the floor. They will have to kill a Valarjar Runebearer which will destory the rune. Kill all of them and damage from Unerring Blast is minimised

Stage Two: The Prime Designate
Odyn
Same as P1 Odyn will use [Draw Power] and activate the runes around the room and he will start to generate energy – after 30 seconds he will be a 100 energy and he will cast [Unerring Blast] which is a raid wide burst of damage multiplied by how many runes are active.
Random players will get a rune marker above their head and need to move into the corresponding rune on the floor. They will have to kill a Valarjar Runebearer which will destory the rune. Kill all of them and damage from Unerring Blast is minimised

[Odyn's Test] effectly gives him a stacking melee attack speed buff when he hits the same target – tank swapping will nullify this effect

[Spear of Light] is exactly like the 5 man version – a spear will appear under a player, deal damage if your to close and send out orbs that will stun players
The main difference is however is Odyn will use an ability [Shatter] which will shatter all the active spears which not only will send out orbs but also each spear will deal raid wide damage. More spears shattered the higher the damage burst and likely wipe.
The spears can be controlled by a player running into them – this will shatter only the touched spear making the damage spikes manageable

Stage Three: The Final Test
Odyn
[Cleansing Flame] will cover the areas of the floor with Holy flame which causes very high ticking damage – the raid needs to move to a clear area. These floor sections will change so the boss will be moved frequently

[Stormforged Spear] is a tank mechanic. This will cause very high damage which is reduced the further away you are + when it hits it will do a small AoE. External CD’s will be needed

[Storm of Justice] - Odyn will marks players and after 5 seconds they will be hit by lightning and damage all players within 8 yards with nature damage. Additionally a [Raging Tempest] will spawn where the debuff exploded which effectively is an electrified tornado.

Throughout the fight Odyn will be casting [Arcing Storm] which is cast on a random target inflicting moderate nature damage which will increase in frequency and severity over time


AA Script
Phase 1
Tanks Hymdall & Hyrja more than 35yd apart
Melee on Hyrja – rest of the raid split equally
DPS both down to 25% at the same time
Stand in Expel Light beam
Move out of Horn of Valor
Marked with Rune – move to Rune on the floor and kill add

Phase 2
Marked with Rune – move to Rune on the floor and kill add
Tank swap
Avoid Spear of Light when it spawn – move into spear when instructed to shatter

Phase 3
Move out of Cleaning Flame
Move away with Storm of Justice and drop tornado at the sides
Tanks swap and move far away with Stormforged Spear
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